![]() This is a point that can win the game for red if held long enough. When defending, Point C is a point that Red team should commit to defending.Catwalks extend to point E, allowing players to walk to the point rather than rocket/detonator jump.It's an easy confusion since they both have areas where players can drop down.Ĭontrol Point C Steel - Control Point C When calling out locations, be sure your team knows the difference between Drop-Down and Secret. ![]() When defending, the Sniper can get a decent view from the windows in Secret, however it is difficult to fall back to a safe location if the point is taken.Either place will heavily rely on the wrangler in order to make the sentry useful. When defending Point B, the Engineer will usually build on either Platform or Truck.This allows Blu to contest Point B from behind, as well as immediately contest Point C as soon as Point B is taken. Sometimes attackers will even sneak a sentry and teleporter into Beck.When defending, be aware that the enemy can come behind through Beck."Beck" gets its name from being the "B-E-C" connector, which spelled out is pronounced "Beck".Metal grate separating B-C Connector and C Cliff will start opening slowly.Red team will start spawning in the back spawn rather than the front spawn.It is often a better idea to move back through spawn to contest B.Ĭontrol Point B Steel - Control Point B Keep in mind that stickies (or even a sentry) can easily be hidden in Drop-Down.The Pyro is more useful in the fight, rather than trying to get cheap kills using a map exploit. As an attacker, do not send your Pyro to shoot through the door. This may or may not be considered legal in your league, so just be aware of it and don't stand near the door. Flames cannot be shot back from the Point A side. There is a currently a map exploit where a Pyro can shoot flames through Big Door.While this gives the Engineer an easier escape route, it makes the sentry much more vulnerable to demo spam from over the cliff. Sentries are also sometimes built near Red Spawn.This gives the sentry a view of enemies peeking Cliff as well as enemies contesting Yard. When a sentry is built on A, it is typically built on Ramp.The engineer will often skip it entirely and build at B during the setup period. It is usually a bad idea to pop uber at point A. Because of this, most teams don't put much effort into defending A. When Point A is lost, it is very hard for the defending team to fall back to B fast enough, especially for the Engineer.Locations Control Point A Steel - Blu Spawn Usage in competitive Seasonal Inclusions by Leagueīold italics denotes the current or latest season The large amount of potential choices to be made on this map, for both RED and BLU teams, makes it an excellent arena for skilled strategists and good team players. Capturing D puts railings on these bridges, and blocks off some of RED's spawn exits so they must travel the long way around to reach point E. Capturing C makes bridges slowly extend to point E, so all classes can capture it. Point B will open a door to point C, and move RED's spawn quite far away to point E. Point A will open doors to point B, D, and E for BLU. These points, A through D, must be captured in order.Ĭapturing any point will extend the timer. To assist them in taking E, BLU may choose to attempt to capture the other four points instead, which reshape the map and extend the round timer to make it harder for RED to defend. BLU must capture E by standing on it to win, while RED must defend it from being captured until the round timer counts down to zero.īLU can capture point E at any time, but this is very difficult as the point requires certain classes to reach, and it is a slow point to capture and very exposed. Steel centres around point E, the site of a rocket launch. ![]() Steel is a non-linear Attack/Defend map consisting of 5 points.
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